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I stop buying El when I have 60 El in stockpile. The Price Mechanics means that buyers can buy large quantities while increasing the price by only a little conversely, it takes less quantity bought to move a high price by $1. Sellers who sell at low prices lose more (stockpile) than they gain (in cash) buyers gain more (stockpile) than they lose (in cash). Why?Īgain, the Price Mechanics is at play here.
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Repeat the previous tactic for our next upgrade, except that we don't sell Si at all. We can make Si and Al even faster for our next upgrade. We're lucky that we have a Si/Al cluster. Still More Primary and Secondary Possible Paradox of the Expensive Tertiary: Notice how quickly I could buy 40 El? Paradoxically, tertiary inputs seem expensive but constitute the lowest cost in HQ upgrades. Once I have 40 El, I stop selling Si and Al. Since we know that El will rise every turn, we sell Al and Si to buy up El asap.
Offworld trading company factions plus#
El is being consumed by the Colony at 2.00 per turn (anything above 1.5 is hefty), plus P2 would be buying it up for his own upgrade. We need a bit more Si than Al for HQ upgrades.Ĭhase Rising Prices.
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I complete the Al trio, and create a Si quadrio. The Si builds up quickly, and I go level 2 at S1:16:30 (Sol 1, 16:30 hours). I want to keep Al under-supplied for now, which will further accentuated the under-supply for the other players. That is why I dumped everything (but Al, Si, El) to buy up Al. Secondly, notice how none of the other players have Al now. So, we settle our Nomadic HQ on those 2 spots. Again, recall that we really should not buy inputs for our production because the Price Mechanics will quickly reduce profitability). See the end of this post for an explanation of Adjacency Effects. It has Al_vh (very high) right beside Ox (oxygen) quadrio (a term I coined, as opposed to trio). There's only 1 spot we should take for Al. But wait, there's a similar cluster of Si south-southeast of the Colony. I thought all was lost, and I had to start with hefty debt to secure the best spots (don't bother going zero debt in lousy spots, won't work). There's a ton of Si just east of the Colony, but P2 takes that as Nomadic at -$28K in debt. That leaves me with Nomadic, which needs Al (secondary) and Si (primary). St is intrinsically slow to make (0.5 per turn compared with 1.0 for Si/Al quarry). Basalt lakes do not produce Si fast enough. But alas, P3 takes that as Scientific at -$38K in debt.Įlite needs St (secondary) and Si (primary). Also, I'm willing to fly a bit southwest for Al, since I reckon I'll be making Fu. The Colony eats Si (to make Gl), so Si would be a great AR/CR in early game. I wanted the Si and Ba (Basalt Lakes) just south of the Colony. The strategy is to wait and see what HQs the AI will plonk down. You can see this in midgame in my replay, when Si and Al are at $1 thereabouts.)Ĭolony consumption: Po 2.80. (To illustrate, consider that producing 360 Si, aka Silicon, will take you 30s whereas buying from $1 would take $13K that has to be earned in 500s.
Offworld trading company factions upgrade#
There are too many concepts I wrote down for myself, could even be a complete book named " Offworld Economics and Takeovers"! Much easier for me to just analyze actual gameplay in order to explain the concepts I learned about this game.Īs explained with the Price Mechanics, buying HQ input resources will quickly raise their prices and delay your HQ upgrade drastically. So, let's analyze my Daily Challenge replay on. (My explanations below require almost zero math ability to grasp.) The economics concepts, even certain logarithmic arithmetics, are not quite amenable for explanation in quick tutorials. Some day, maybe Soren will work with me to create a proper tutorial - or even a textbook! - for this game. I always enjoy ichbinenkonto's replays (when the game's Replay system doesn't break down and lose his replays), but I hope for more people with more creative strategies to share! I hope this helps Soren sell a whole lot more copies of this game, and I hope that makes the Daily Challenges extremely popular. But I found it useful even for myself to learn from my own replays.